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Rebel inc escalation unlock advisors
Rebel inc escalation unlock advisors






rebel inc escalation unlock advisors

In addition, you can also work with other players to stabilize two separate areas simultaneously. You can sign up to join armies of heavy armor or enter the contraband market. Players have many options for their next life. For economists, they will receive an entire year’s income at one time, and if they are lords, they will be trained a mighty army. Each governor has a unique ability and advantage to be a leader.

rebel inc escalation unlock advisors

Rebel Inc gives players different governors with unique abilities to master. 8 GOVERNMENTS WITH SPECIAL CHARACTERISTICS

#Rebel inc escalation unlock advisors series#

Implement a series of regional peace and stability strategies. Players must also develop compelling new strategies to combat drug trafficking. It was necessary to work diligently to protect “Azure Dam” from ferocious enemies. Players need to be clever and soft in their strategies to keep the peace here. When participating in this game, players must stabilize seven areas to avoid chaos. Rebel Inc brings feelings like never before, and you are giving players a variety of engaging, exciting strategies based on revolts.

rebel inc escalation unlock advisors

This game has been extensively researched and developed. It would help if you were sharp and flexible in planning and giving timely strategies to be able to solve essential problems perfectly. Early Garrisons means I get more money in the early game.Īgain, once you have put in enough Garrisons, you don't have as many money problems as with the other governors, and since the discount bin army the Warlord gets can be very Corruption prone, the Investigative Journalist is effectively paying for it by eating up the extra Corruption "Turning a blind eye" generates, and corruption in general which has a massive impact on Reputation if it goes unchecked.The game brings a great experience to the players. A few Garrisons easily fund the Warlord's bottom bargains army on the early game, until chances of protests start going down. Garrisons with Blockades are the Warlord's equivalent to the Smuggler's Military Inc, with the extra benefit of blocking Insurgents' retreat. I use the Instructor for my green slot, that way I can delay getting Coalition 1 so I can rush garrisons. Since I *start* with militias, and unlike in Plague Inc, I can't devolve them, I use the Police Chief for my pink slot, so the Insurgents have a harder time dominating the map. While smuggler has some problems, funding is *not* one of them, so corruption reduction is good for him since he's a corruption prone governor. I use the Investigative Journalist for my yellow slot, and I rush my army and Military Inc ASAP which pretty much funds me for the rest of the game. Once the dam is set up I have no money problem anymore. On Azure Dam I take the City Planner for securing the South East area earlier, so rushing the dam doesn't bleed out as much reputation early on. Private Donor (I usually run with banker, and extra starting money = higher early interest rates, since with banker I'm usually funding myself with interests).Įngineer (garrisons are awesome all around for boxing in insurgents.) Religious Leader (for weakening the insurgents more when I secure areas) Drill Sergeant (faster National Troops is useful)








Rebel inc escalation unlock advisors